I agree that the biggest growth is in mobile gaming, but with over 200 million consoles out there and only growing, there is a HUGE potential maket of opportunity, you are just too narrow minded to acknowldeg it.
- First point, those are not assumptions, they are facts and I have provided your quotes and highlighted examples you have makde on gamers and your condecending replies.
- I think with Covid-19 and in general HT is not quite as niche as you believe
Your Assumptions:
- "I suspect that a great percentage of those folks (global gaming market) could care less about what many of us in the A/V and/or HT enthusiasts niche care about, our interest isn't compatible."
- "I suspect that the quality of the products that we came to know and love over year will start to go down."
- "I focus on TVs because that is where I see where gamers primarily focus their attention."
- "The manufacturers will listen to them and we will get plastic, noisy, A/V receivers with poor amps and DAC's as they kowtow to the gaming market."
- "Gamers will demand 5 HDMI 2.1 inputs on A/V receivers for future game consoles. The manufacturers will listen to them and we will get plastic, noisy, A/V receivers with poor amps and DAC's as they kowtow to the gaming market."
Thank you for validating my points.
Assumptions
1: Please provide any creditble evidence that supports your assumptions/opinions? It's already been discussed that gamers care about picture quality? While I don't game as much anymore, I belong to many gaming sites and people are constantly upgrading both their audio and video. A lot of gamers are opting on better quality HT and even studio monitors for the PC desktops. To be honest, I don't think you know very much about gamers at all.
2: Quality of products has gone down well before gaming got involved. I can guarentee you that if the HT companies don't generate revenue, their ability to produce even the low end products will be impacted.
3. Gamers care about sound, again your assumptions are completely off base. I base this on my expereince as a gamer, a lot of innovation on game systems (both consoles and wireless) is centered around sounds, both for headsets and speakers. Gamers will spend $$$, you fail to see the big picture again. Portable gaming is another example of innovation. I agree that Atmos on a cell phone is useless, but being able to stream in higher quailty formats (AptX HD, Sony, Apple innovations) has only improved sound quality for wireless.
4. Low quality gear is is not because of gamers, it is because these companies will look to cut coners, regardless. Without the extra revenue that gaming can potentially add to their bottom line, they won't have to resources to even make those. With a wider audience comes winder income levels of buyers, which leads to a more diverse product offering.
5. LOL is all I can say about that point, you are really reaching, more proof you don't know gamers.
Based on your assumptions, you make Home Theater people seem like elitests and niche market. You may be right in the past, but its also an industry that was constricting pre-pandemic. Now more and more people are getting into Home Theater thanks to streaming servcies and gaming.
As I have stated serveral times, your asusmptions have nothing credible to support them. You obvsiouly don't know gamers and are making poor examples based on that. You seem to blame everything that is bad from home theater on gaming and that narrow minded approach is why I completely disagree with your assumptions/opinions.