Afternoon film.
Saving Private Ryan (1998)
Dolby Stereo Digital 5.1 / Lucasfilm Ltd THX Sound System / JBL professional x73 speakers.
The heroic Normandy beach landings with combined forces of many counties joining together in another campaigning to ending world war II.
Chapter 2
Has a barrage hail of bullets flying around in way too many directions to even list one channel one by one. Mortars are head flying around and overhead landing in the water or sand incredible impact.
Occasional dialog panning is heard left to right or half panned between centre-left centre-right.
If only the dialog was panned all around like GRAVITY as there are men scattered all around the beach and in real life you'd be hearing voices behind to the sides everywhere.
There is one important sound or element not present in the mix and that is the Higgins boats. I know what it feels like being on a boat and that waving low of lows rocking motion isn't here in the mix. When your heading towards waves and bow hits the wave its one heck of a low of KICK!!
Sergent Horvath, voice panned off screen to right and when he's visible is panned to centre.
There is a sound effect panning across the stereo surrounds at 0h:10m:18s-20s from right surrounds to left surrounds, sounds like it doesn't belong there as it sounds like a jet fighter, and jet fighters wasn't used around that time.
Its easy to listen to with LCR channels muted.
And I doubt very much its a V-2 rocket flying overhead and its not a mortar which is a different sound to all the mortar impacts at the first few seconds of beach landings. or maybe its modern day missile which wasn't around at the time.
I'm even picturing an imaginary 9 screen basic channels in front of my vision and 9 is basic.
Some scenes should have Foley footsteps at below LCR panning around or boots rubbing against the ground.
A body weight of low end could be mixed in between below and middle common LCR with dialog panned to individually discrete 100% or with a small blend of half-pan floating between each channel.
Well maybe the body weight would be too much as it will defy laws of sound with a "camera as our POV" if its POV of the character then we should be feeling low of the body as if anyone ever cares to listen or feel or maybe most don't think that far? What I mean is when we see it though the eye of the character, we should be feeling foot pounds of weight when walking around. Body punches should be felt! When we see Indiana Jones being punched in Raiders at distance of many feet away. LOL so unrealistic and unnatural. It sounds like being punched with a cannon and if that is the case, the end credits will be playing as Indy is TOAST! And we can all go home early.
Its impossible to feel human body weight on solid ground walking around unless they wearing size 50" shoes with 1/2 ton of weight of foot-pounds.
The upper stage channels and can be used for dialog and other sound effects it all depends on the angle of the camera and what is in the picture and below and above the picture.
atmos just doesn't come anywhere near or close to being perfect best in 20 years. Its a real shame we'll have to wait few more years for a mkII atmos with below surround and another few years for 9 screen or even 15 screen stage channels as most of the drama unfolds on the screen.
Its too bad no way of making LCR sound upper and below with PLIIx/z as what is point with IIz wide-height? That has all been easily done with extra Le Re with duel matrix decoders wired to LCR to create a 5 screen matrix that is cheap to do and is very affective. But it has nowhere to go above or below.
If Agent Fox Mulder, is weeing against and ID-4 poster on a wall, the "wee, wee" sounds on below not 6 feet up in the air on HF horns. I can easily simulate the Fox Mulder weeing on my floor and make anyone "Believe" but would prefer 9 screen discrete.