guess88 said:
Besides that though... there's a huge difference between actually experiencing the field than just reading about it in magazines. You could probably say the same to yourself when you were just flipping through home theater magazines and then you actually started working with them. Things go a lot deeper than you initially realize.
About the only section of car audio installation that may be treading new ground, that I can not directly correlate with my existing knowledge, would be SPL competion systems -- specifically the best(easiest) way to reinforce the vehicle shells, the best way to approach the electirical system power supply, etc. -- that would definately be a new issue for me.
Now while the same measurable parameters that apply to home audio should apply to car audio... in the rear world... there's a lot of equipment that don't. You can notice that heavily by just changing head units.
If you 'notice' a change, then it will certainly be measurable unless it was only a psychological one. BTW, car audio is just as prone to placebo as is home audio.
As much as some would like to argue about it, anybody who's had some experience in the car audio field would agree.
I can point to an unlimited number of home audiophiles that would agree. That would not make them right.
Also..."the ultrasonic modulation transducer technology"... are you talking about timing and delay?
No. I am referring to the panels that modulate ultrasonic carrier waves that combine within a narrow target field, thus having true directional broad band transducers. This is not used in any commercial application as of yet, but working prototypes exist.
And mounting point source type speakers in the corner of the A pillars is more common than you think as well.
While I mentioned this a possible push in the direction desired, it should be noted that many obstacles are existant that must be overcome, such as the severe early reflections between the side window, front window and dash, and practicality of getting broad enough frequency coverage from this point. While it is possible, I believe, to get a sufficient behaviour, it would require extensive work and a superior execution to achieve to satisfaction. Even if you did accomplish it correctly(improbable for most), then once again the assymetrical behaviour from L to R channels is still existant and a serious issue.
I don't think either field can properly be opionated on without some decent experience in both areas. There's just such a huge difference between seeing and reading about it in magazines vs actually experiencing what it's all about.
Most of the basic requirements to produce a realistic soundfield are known; it is not a problem to correlate from one sector to the other: these requirements are the same in both environments.
I still stand by my statement that a car interior is a very poor environment, if you desire the highest audio quality compared to what is possible in a home environment. The symmetrical placement in a room, along with the delay/echo/reflection times are sufficient to assist greatly in creating a diffuse sound field illusion. No such sufficient reflection times exist in a car interior -- the early reflection times can only be destructive in a car interior. The methods to provide realism in a car, are not typical and suffer from many practical limitations.
How can you believe a car is anywhere near as useful for realistic playback as a room? This conversation is rather silly.
-Chris