Ep 1 has a pan-surround firefight that gives every single channel a workout with deft balance, ultimately punctuated by an overhead single engine flyover that is never seen, but only heard. The use of the overhead channels combined with the actors eyeline matched to watch it move offscreen is really pretty remarkable.
Ep 2 spreads an omnipresent ambient winter wind across surround and height channels so well that its buffeting is nearly palpable. And it’s all underpinned by articulate series of bass stabs and effects that are poweful yet distinct.
it’s powerful, but not gimmicky. Immersive, but not quite subtle. Tasteful. Mature. If this is an indication of the future of object-based mixes I am quite excited.
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