How to test Atmos and DTS:X spatial audio in Windows?

Sawtaytoes

Sawtaytoes

Junior Audioholic
In Windows, you typically have access to 7 channels + LFE, but you don't have any way to verify spatial audio outside of games and demos.

I'd like to know if there's a way to verify spatial audio from Windows on my home theater. I've heard that Dolby Atmos sounds different from DTS:X as the heights are boosted, but also, it incurs a lot of lag. It'd be great if I had an easier way to play test tones (like 440Hz or 2kHz) on individual speakers.

I'm also wondering if there's any way I can route 2-channel music to different speakers and see how they sound in pairs? I'd have to swap my XLR outputs to test speakers other than my front two, but then I'm missing out on my Room EQ.
 
William Lemmerhirt

William Lemmerhirt

Audioholic Overlord
This is what you were looking for.
Also, heights aren’t “boosted” in Atmos. Just that when using deq, the rear overhead speakers are boosted along with surrounds and rears and bass. As the volume gets louder, the boost is less.
 
Sawtaytoes

Sawtaytoes

Junior Audioholic
I did grab the Spatial Audio Calibration Toolkit, but it's a bunch of media files, not a visualizer or tester app.

I'd need to get access to whatever they have to do it myself.
 
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