Movie sound reproduced accurately (so jacking up the sound they sell to us below 20Hz
artificially via EQ, just so humans will detect it
, is cheating), through state of art sound systems capable of even single digit bass reproduction, played at reference level ["0dB" on a calibrated THX certified AVR/prepro] never (to the best of my knowledge) contain content under ~20Hz, or so,
at a level that either meets or exceeds our threshold for hearing/feeling down there. We are
extremely insensitive down at those frequencies, in fact they usually stop graphing it around 20Hz but you can sort of extrapolate where threshold would be for, say, 10Hz:
[By my eye I'd say around ~95 dBSPL, which, keep in mind, is the minimum level we can only
just barely start to detect under
ideal conditions—isolated tone, in a sound-proof isolation booth so there is no background noise to mask it, nor simultaneous music/movie content going on, etc..]
[There's a third category beyond hearing and feeling by the way: nausea. Loud infrasound that the subject can't detect by feeling/hearing can sometimes induce nausea, according to some. I've never seen data on what levels are necessary though. Sustained infrasound is exceedingly rare in the
real natural world—earthquakes, getting stuck in the middle of a herd of stampeding elephants, etc.—however it can easily occur with, for example, some large industrial machinery nearby and is monitored by health organizations such as OSHA.]
So unless one's goal is to rattle their dishware (my term for such noise is "unintentional arbitrary distortion") it makes no sense to me (at least for movies), in fact attempting to reproduce this frequency range increases woofer cone distortion in the
audible band and is also very taxing on the amp, reducing "headroom" for the frequencies which
do matter at 20Hz and above. This is why sensible movie sound tracks usually filter this infrasonic junk away in advance (unintentional mic/mic stand bumping, wind noise, mic pops, plosives, machine noise, etc.).