
mtrycrafts
Seriously, I have no life.
... My perspective comes from more of a philosophical, theoretical background in that we may be selling the software perspective short given our acute limitations where the hardware is concerned. Until we figure out what the limiting component/s is/are in the hardware chain how are we to know whether the bitrate is adequate for true 'you are there' realism - dynamics, and all? Seriously, and I've proposed this in other threads - what is the next big thing that takes us there?...
DJ
Well, a couple of things here as I see it. Software can be tested with respect to what is and isn't audible. After all, human hearing is finite with well known limits.To read this article, much of I do agree with, you'd think this guy believes we've gone as far as we can with this from a software perspective. Sorry, I ain't buyin it. We're still a long way off from 'you are there live', and it can't all be hardware related.
DJ
So, you are left with other factors to consider.
Do you listen at concert ;levels at home? How loud is that to start with. Can your speakers reproduce such levels cleanly? What else does it take?
Can a few speakers duplicate the number of instruments and the never-ending shits on each recording sessions.
How about the space itself? You have to fool the recording/speakers to somehow give you the same sound-field as live.
If the goal is live, you just about have to go to a live event