CEDIA 2014 Dolby Atmos and Auro 3D Demo Experiences

gene

gene

Audioholics Master Chief
Administrator
Dolby Atmos and Auro-3D Demo Video

[video=youtube_share;mR0V8NbmAiw]http://youtu.be/mR0V8NbmAiw?list=UUF9cWy6zaWsgdAy-kv2q4VQ[/video]
 
gene

gene

Audioholics Master Chief
Administrator
M

MidnightSensi2

Audioholic Chief
[video=youtube_share;mR0V8NbmAiw]http://youtu.be/mR0V8NbmAiw?list=UUF9cWy6zaWsgdAy-kv2q4VQ[/video]
Sounds like these are really psychoacoustic issues, which, becomes qualitative rather than quantitative. In ceiling seems to be the best way to go. It might mean lowering the levels on the in ceiling speakers to taste.


Gene,
If you were designing a theater now - based on the formats coming out - would you mount four in-ceiling speakers in Atmos configuration, or just run the wires and wait?
 
RichB

RichB

Audioholic Field Marshall
You know it always vexes me when dealers leak this info that is supposed to be in confidence. I knew about the Auro thing for awhile but was told not to leak it. Very lame. Not sure about DTS UHD however since DTS seems absent from any discussions both with press and manufacturers.
And they expected dealers to keep the secret :p :D

It makes sense that more than just Audyssey Pro is available for purchase.
Auro-3D, what's next?

Hopefully, we will hear more about DTS-UHD by CES.
DTS has gone dark and IMO that is not a good thing.

- Rich
 
gene

gene

Audioholics Master Chief
Administrator
Sounds like these are really psychoacoustic issues, which, becomes qualitative rather than quantitative. In ceiling seems to be the best way to go. It might mean lowering the levels on the in ceiling speakers to taste.


Gene,
If you were designing a theater now - based on the formats coming out - would you mount four in-ceiling speakers in Atmos configuration, or just run the wires and wait?
If it were my theater, I'd prewire for front/rear height channels and front/back ceiling speakers and hope that the height prewires would get the usage with the new formats. I'm not a fan of putting speakers in a ceiling nor am I a fan of playing billiards with soundwaves either. I have NEVER installed surround speakers at ear-level for any home theater so using Atmos enabled speakers would be difficult for me unless they eventually come out with wallmount solutions that can be placed a few feet up from ear level.
 
RichB

RichB

Audioholic Field Marshall
This is good read with a great deal of background information.

"Immersive Sound for Cinema":

Mix contributor Larry Blake examines the topic of immersive sound for cinema and its three formats: Auro-3D Audio, Dolby Atmos, and DTS, in the September 2014 issue of Mix

In this manner, all sound editing and mixing could be done without any elaborate object-based encoding and rendering. You would have a format that would “immerse” the audience to a degree as to be indistinguishable from Dolby Atmos or DTS MDA for 98 percent of the running time of most films.
<!--end paragraph--><!--begin paragraph-->
I think that the missing two percent are not just an acceptable compromise, they’re a desired one. What object-based mixing does uniquely—move sounds either down the length of the theater or to specific locations away from the screen—is precisely what I don’t like. In the mid-1990s, some mixers took a few movies to get out of their system, putting silverware Foley or snare drums in the surrounds, and the thought of point-source sounds barking at me from the ceiling or walls is almost too much to bear. In fact, even the 7.1 format, dividing the surround tracks in two, bypasses my ken.
<!--end paragraph--><!--begin paragraph-->
Now that I’ve said this, I admit that the toothpaste is out of the tube, and with hundreds of theaters worldwide putting in immersive sound systems, the question is not if immersive sound should be implemented, but how. First, let’s look at the two approaches: Auro-3D, with its emphasis on height layers, vs. object-based Atmos and MDA.
<!--end paragraph--><!--begin paragraph-->
In the multiple Auro-3D demonstrations that I have attended, I have not heard anything that I consider to be a radical improvement over 5.1. The most impressive parts of their test material were in sections recorded with their custom mic arrays, with various height levels. As good as these sounded, I think that custom mic arrays highlighting the strengths of Atmos and MDA would be much more impressive. Besides, as film sound history has shown us—such as with CinemasScope’s three-track production recordings—literal reality is often not desired or practical.
- Rich
 
AcuDefTechGuy

AcuDefTechGuy

Audioholic Jedi
From experiencing these demos, did anyone get the impression that ATMOS or AURO 3D improves the more important front main 3 channels and LFE?

Or are we still talking about just enhancing the less important surround sound effects?
 
Steve81

Steve81

Audioholics Five-0
From experiencing these demos, did anyone get the impression that ATMOS or AURO 3D improves the more important front main 3 channels and LFE?
Atmos and Auro don't improve the main channels or LFE per se, but the additional channels up front allow the system to better track the action on screen.
 
gene

gene

Audioholics Master Chief
Administrator
RichB

RichB

Audioholic Field Marshall
Atmos and Auro don't improve the main channels or LFE per se, but the additional channels up front allow the system to better track the action on screen.
Are you referring the professional cinema version or the home version?

- Rich
 
Steve81

Steve81

Audioholics Five-0
Are you referring the professional cinema version or the home version?

- Rich
The home version. With a 5.1.4 Atmos setup for example, you'll still have two in-ceiling speakers (or Atmos modules) in front of you. Yes, they can be used to create sounds right on top of you, but they also allow objects to convincingly pan the stage on the vertical plane as well.
 
AcuDefTechGuy

AcuDefTechGuy

Audioholic Jedi
Atmos and Auro don't improve the main channels or LFE per se, but the additional channels up front allow the system to better track the action on screen.
That would be nice for giant commercial screens. But the fronts still only have 3 discrete channels.

For the front channels, I think I would prefer Sony's SDDS, which has 5 discrete main front channels vs only 3 discrete main front channels with ATMOS & AURO.

Or can we say that ATMOS has more than 3 front discrete channels if we include the height channels as discrete front channels?
 
Steve81

Steve81

Audioholics Five-0
Yeah, that would be good for giant commercial screens. Probably not so much for small home HDTVs.
Obviously if you're watching the latest Hollywood blockbusters on a 19" TV, Atmos isn't going to be your biggest concern :p
On the other side of the coin, there are more than a few enthusiasts running projectors in their HT.
 
AcuDefTechGuy

AcuDefTechGuy

Audioholic Jedi
Obviously if you're watching the latest Hollywood blockbusters on a 19" TV, Atmos isn't going to be your biggest concern :p
On the other side of the coin, there are more than a few enthusiasts running projectors in their HT.
Oh, I was referring to 120" home projection screens. :D

A typical IMAX screen is about 1,000" (72' x 53'). :D

The largest IMAX screen is about 1,800" (117' x 96').
 
F

flak2

Enthusiast
"The mixer, when creating the soundtrack, can precisely place any sound 'object', anywhere in three dimensional space using x,y, z co-ordinates and that object will be reproduced in that position on playback using whatever speakers the system finds"... I imagine that this precision is based on a precise placement of the speakers, is there a way for consumer Atmos enabled home units to "learn" the actual speaker positioning?
 
selden

selden

Audioholic
Unfortunately, most current consumer implementations of Atmos don't know where you've placed your speakers. Dolby has relatively generous guidelines for where they should be located, and the AVRs and pre/pros assume you've followed them. This is no different from what most home entertainment equipment have always done for surrounds and rear surrounds. Yamaha's top-of-the-line receivers can measure where speakers are located, but it is not yet known publicly if that information will be used by their Atmos implementation. Hopefully we'll find out when their Atmos firmware is made available in a few days. One currently available device which is known for certain to measure speaker locations and apply the results to Atmos is the Trinnov Altitude32. Unfortunately, most people can't justify its expense. It's available in 3 configurations, 12, 24 or 32 channels, and costs about $1K/channel.
 
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