Buckle-meister said:
(sorry Sploo, but I need to borrow the thread again

)
I'll fight you for it
Buckle-meister said:
can people even hear 1 part in 32767? Sounds dubious to me.
Yeah, you do wonder how much is really audible, and how much is willy-waving (I've got more bits than you!)
Way, way back I remember playing around with sampling on a Commodore Amiga (remember those?

). That had an 8bit sound system, and sample rates were usually around the 8kHz mark.
As MDS pointed out, you can reduce the aliasing with higher sample rates, and of course, more accurate samples (more bits) serve to further reduce the 'jaggies' (OK, so I'm using an old computer graphics aliasing term, but you get my point).
I seem to remember reading an article, probably linked/recommended via this forum, that showed results of listening tests with various sample accuracies - and I think once samples started to get towards 12-14bits people were struggling to reliably hear the difference with originals.
From playing about with computer sampling and playback for over 15 years I'd concur. But maybe too many years of loud music has taken its toll

.
EDIT: Again, taking so long to type a reply I miss posts

. It'd never occurred to me that the extra bits were used to increase dynamic range, rather than increasing the accurancy within the same range. Still, that's why we're here - to learn!