Thanks for the help. But I still got a few questions. I apolagise if I cannot express myself in a few words.
The precise position of the sound is only important in games. In a game like Unreal Tournament, you can pinpoint where the sound comes from, just by listening to it. You can really discern the difference between an enemy right behind you, or slightly to the left.
Here's the two WAF certified layouts. My movie and music listening position is the brown "puff" (a large pear-shaped couch), gaming is done on the couch. My wife prefers to lie in the "chaise longue" on the left. The front line of speakers are two BR5s and one BRLCR. No subwoofer yet, I'm still studying the subject (DIY? HSU? SVS?).
I don't show a layout with back wall rear speaker mounting, not yet WAF certified.
The first layout would have two speakers right behing my listening position. I think it has a too narrow rear soundstage. My wife would be outside it.
The second layout would have two speakers behind the couch and to the sides (wall or shelf). I prefer this one cause it gives a wider surround (encircling both listening positions).
Assuming the second layout is the best, I was planning on using the BRFXs with each midrange driver facing each other (blue arrows), the 4 tweeters are represented by the red arrows.
It seems to me that in bi-pole mode, with all the drivers in phase, there're two tweeters pointing at the listening position and another two firing back. These last two will create reflections at the back wall that will reach the listening position with less volume than the other two "front" tweeters. This will contribute to a more difuse surround. I wonder if I will still have the ability to pinpoint the positional origin of the sound when I'm gaming.
In di-pole mode, one of the tweeters is out of phase with the other tweeter AND the mid range driver. I know about destructive wave interference, but I don't know what will happen in this mode. It's one tweeter in phase with one mid range driver, both out of phase with another tweeter, multiplied by two speakers... to much for me to digest lol
Anyway, is there hope for my "precise sound position" games with the BRFXs in this second layout?