Nice game so far. But I do note that it does not approach the raw environmental and character rendering detail of Uncharted(
still the reference of any video game on any platform I have seen so far).. It is very good - better than most for sure - but not at the same level as Uncharted in that area. However, the cinematic approach in MSG4 is incredibly well done - it's like being in and starring in a movie. But, I really don't expect anything to do as good or better environment and character rendering detail until SquareEnix releases the new Final Fantasy game.
-Chris
Except maybe the new Prince of Persia that will be using the Assassin's Creed engine...
One small issue I have with this one is that it doesn't feel totally revolutionary from MGS3. It has much the same gameplay and style and for it to have been delayed for so long, I must admit I was expecting a bigger difference. The small tweaks to the system do make it more cohesive than 3 was though (not having to unequip a weapon to search a fallen character, love the stun knife, etc...) I feel the grapics are phenomenal - every little detail is well paid attention to. Things that seem so insignificant like debris falling around you or just things blowing around in the wind in your area, are very impressive. It is a different animal in that you aren't drawn into those small details, but every once in a while when they are noticed, they go a LONG way to making it feel that much more real.
The AI is quite a bit more intelligent in this one than any of the previous games, though they still aren't insurmountable. I like the new weapons scheme (Drebin) - the ability to pick up and sell weapons in the field, as well as customize just about any weapon to your liking. Just in the first sequence, there is a lot to do and while the goal is to kill as few as possible, I have been put in situations where there was little else one could do. One of the most impressive sequences I saw so far was when I shot down a chopper with an RPG - it literally took about a minute as you see the pilot fighting with the controls to keep it in the air only for it to explode - this rendered in real time in the engine as I was playing. I literally just stood there and watched it as bullets whizzed by because it was so amazingly well done.
The sound is probably the most impressive aspect of the game. There is a lot of sound that is in your immediate area, but there is also a lot going on in the background. There was one time where you have to sneak around some enemy troops and as you walk down the hall, you can hear them whispering to each other about what they are doing.
So far it is extremely enveloping and the story definitely has a lot of Kojima - hilarious at times (if you have gotten the metal barrel yet, you know what I am talking about), yet very astute and well presented in terms of the nature of war and world politics, and possibilities.
Will report more as I get further along, but so far I think it is very much worth the wait