@KirkJBL590 Can you link any of his articles? The site seems to be mostly paid subscription access.
Sound Reproduction in Small Rooms:
The room is part of the playback system. Its parallel boundaries influence the sound being reproduced, and in doing so, effectively create two sound fields - related to wavelength and how they correspond to the dimensions of the room.
Any domestic home theater would be considered 'small' as its boundaries pertain to the wavelengths being reproduced - 20 Hz has a 56.5 ft wavelength for example.
Reproducing large sound waves between parallel boundaries induces standing waves. Through each cycle, there will be a high and low sound pressure area, that unless measured and balanced, will create inconsistencies in the play back, in the form of sounds differing, even across the seats of a couch!
There is no such thing as an 'ideal' room for reproducing sound. As such, any space, even open floor plan living rooms have parallel boundaries whose dimensions can be divided in to the speed of sound (1131fps @ sea level) and have its resonant 'modal frequencies' predicted so that the peaks and dips of a listening position acoustic measurement can be understood.
Yet despite that reproducible fact, we have marketing departments that have convinced people that a measurement recorded by an omni directional mic, in a room of unknown size, shape, or construction, provides sufficient information to apply signal processing that allows us to playback sounds exactly as the engineer intended.
All too often DSP is applied that modifies frequency at the expense of phase(time) to create smooth graphs that do not comprehensively or accurately describe the sound being produced.
But that is all related to sound Reproduction....
When it comes to sound Production, we have engineers listening on unknown loudspeakers in unknown rooms mastering the recording for distribution to both commercial cinema and your ear buds - with the same mastering/levels/etc.
Until we produce and enforce specific standards for Sound Production, how can we possibly know what type of car crash/boat crash/dinosaur stomp the engineer intended us to hear?