This post can also be found on my blog in my signature.
More and more movies are being released in Atmos or DTS: X. Atmos seems to be king in this area, surprisingly. I’m not sure if it’s due to DTS releasing X so much later than Atmos or some other reason. Honestly I figured DTS: X would eventually come out on top, because for one, it’s costs nothing to implement to studios who already have DTS MA, and two, it appears much easier to work with from a mixing perspective, it also doesn’t require expensive certification by DTS before being allowed to be implemented in cinemas or studios.
Atmos mix studios and theaters must meet strict requirements (similar to the old Dolby Digital requirements for dub stages). With DCI, multichannel audio is now packaged as straight 24/48 LPCM, and while Dolby certification is required for dub stages who intend to mix DVD, Bluray, or streaming in a Dolby audio format, as far as I know, no such requirements exist from DTS. A re-recording engineer (the guy who does the nearfield mix for bluray from the theatrical stems) can simply encode the final mix into DTS HD-MA.
Streaming WILL eventually replace physical discs, much in the same way digital downloads and streaming has done for music. VUDU now offers atmos with their UHD releases in Dolby Digital plus, at a bitrate high enough that I can’t hear a difference from the lossless track. Netflix has also dipped its toes into atmos, staring with Xbox one s/x and their original, Okja. If the US can ever get out of the dark ages and switch to a fiber optic network, both on the transmission end and receiving end (crossing my fingers that google fiber gives this the push it needs), there is no reason why gigabit internet speeds won’t eventually become commonplace, enabling the 50-100mbps transfer rate required of UHD Bluray quality HEVC with lossless audio over the internet.
Microsoft Xbox and Windows both natively support atmos, in fact anybody with a windows pc hooked into an atmos capable avr can select atmos as a “channel configuration” from the sounds and devices setting in the control panel, and all content from stereo to actual atmos will be sent as objects. Several games on PC and Xbox also natively support atmos, Overwatch and Battlefield 1 bring two of them. The list is likely to grow.
The new ATSC 3.0 standard for UHD broadcast has (or most likely will) utilize Dolby AC4, which supports up to 7.1.4 channel based audio and object based audio, and all AC4 chips in set top boxes and TVs are capable of transcoding AC4 into TrueHD with atmos metadata for perfect backward compatibility.
While proper Object Based home theater installations utilizing 7 or more channels with actual overhead speakers are only common place in the homes of people like the ones found on these forums, technology still exists to allow those without the space or desire to implement a proper in/on ceiling setup to enjoy object based audio via ceiling bounce speakers, and now the new DTS: Virtual X technology. While most of us agree that real ceiling speakers are the best route, atmos enabled speakers, especially better designed ones such as the Klipsch RP-140sa (which had excellent directivity control for obvious reasons) still make an improvement in the immersion of the sound stage. Many HTiB system now feature atmos enabled speakers, and several sound bars have been released with the technology, making it more likely you average consumer will bite into object based audio.
When discrete 5.1 audio was released to the public via Dolby Digital and later DTS, it was only a matter of time before cable and satellite services, terrestrial broadcast, and Netflix’ rather novel streaming service adopted Dolby Digital 5.1 as the “standard” format.
Object based audio is the biggest improvement to multichannel audio since discrete 5.1, and those who have experienced a proper setup will agree that Atmos certainly imparts the same major leap in benefit as 5.1 did. The real question, considering the above, will Object Based Audio follow the same path and become the major encoding and delivery format, replacing 5.1/7.1 channel based audio as we know it?
I’d be interested in hearing thoughts and opinions!