Stunning video of new Epic Unreal 3 Engine - Samaritan Project

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<object id="vid_4d766b700457bf7dc8000002" class="ign-videoplayer" width="480" height="270" data="http://media.ign.com/ev/prod/embed.swf" type="application/x-shockwave-flash"><param name="movie" value="http://media.ign.com/ev/prod/embed.swf" /><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="bgcolor" value="#000000" /><param name="flashvars" value="url=http://www.ign.com/videos/2011/03/08/see-the-next-generation-of-video-games-in-action"/></object><div style="width:480px">More Unreal Engine %2D%2D Samaritan Project Videos</div>


The Next Generation of Unreal Engine 3 - Unreal Engine 3 GDC Demo Video - tba - IGN
 
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That looks really amazing. I've always been interested on where the Unreal engine was headed. They've always been able to pull off some amazing thing at their rather small performance hit to visual quality ratio was concerned. That really does look breathtaking for realtime.
 
It is pretty amazing. It was already shown early in 2011 I believe.
 
Definitely cool. But what was that footage running off of, some $5,000 uber-PC?

I didn't read the article posted yet, but when it was originally shown, they said none of the current generation devices were capable of handling it at full rates.
 
Definitely cool. But what was that footage running off of, some $5,000 uber-PC?

Word has it - you only need [strike]1.21 Jigawatts[/strike] 2.5 Tflops :D
Modern mid-hi range gpu can pull it off [$200-250 range]
 
That was rendered on a I5/I7 rig with (3) Nvidia 580's SLI'd with 4xMSAA on if I recallc orrectly..

That was footage of a demo powered by the previously released Unreal 3 engine.

They also stated they were able to get comparable images on with significantly lower antialiasing requirements on the NVIDIA's new Kepler GPU. This in no way means that the new Kepler has the processing power of (3) 580's in SLI.

They have not publically demonstrated the capabilities of Unreal 4 engine yet. They have privately behind closed doors with strict Non disclosure agreements.

We will have to wait until we have a finished product featuring the Unreal 4 engine and driver optimization occurrs to see how Nvidia and AMD's different GPU families stack up against each other.

Right now all we can do is speculate what it will take to run this.
 

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