Newsflash: Violent Video Games Still Violent

<FONT face=Arial size=2>The National Institute on Media and the Family, the nation's leading resource on the effects of video games on children, released its Ninth Annual MediaWise Video Game Report Card today in Washington, D.C. This year's MediaWise Video Game Report Card highlights the mixed messages the video game industry sends to parents. To help parents get the right message about video games, the Institute is launching a new public service announcement that encourages parents to "Watch What their Kids Watch." </FONT>
<P><FONT face="Arial, Helvetica, sans-serif" size=2>"The double messages sent to parents about video games are double trouble," said Dr. Walsh. "For instance, the video game industry says parents should use the ratings, but denies violent video games affect children. The result is parents are lead to believe the ratings don't really matter." </FONT><FONT face="Arial, Helvetica, sans-serif" size=2>That&nbsp;may be&nbsp;a big problem for parents when you consider this year's crop of games, such as Grand Theft Auto: San Andreas and Leisure Suit Larry, are games that children have access to, and that drastically push the envelope on sex and violence.</FONT></P>
<P><FONT face=Arial size=2>[Read More on the Report]</FONT></P>
 
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toquemon

toquemon

Full Audioholic
The most recent violent actions we saw this week in basketball and football are a clear example of the society division (we saw this in the last election). Here in Mexico we have problems with violence, too. I don't know, but i don't think so, that this is a phenomenon caused directly by violence in videogames, tv, movies, etc. The whole world society is falling apart.
The only cause i see logical about this problem is the increased amount of stress that we're all experimenting in our everyday lifes and this involves lack of money, extreme competition, lack of faith, fear, hopelessness, sorrow, loneliness. I think we're all living an existencial drama (talking about as a society).
 
gregz

gregz

Full Audioholic
I'm with toquemon that violent videogames are not likely the cause of today's violence-prone society. Many of the so called bad influences have been removed, such as realistic cap guns we all used to point at each other and shoot away with, or the hilarious old Tom & Jerry cartoons now replaced with fru-fru cartoons.

When I was 10 years old, everybody knew at least one boy from which they could get ahold of pornographic magazines. I had my own stash that I didn't necessarily care for at that time, I just coveted them because they were taboo. So access to adult themes isn't something new. It just has a new conduit that some parents unwittingly aid in and then get upset that they didn't pay attention in the first place.

Children properly raised in a loving family don't go out and murder people, just as all insulation from violent games and music won't keep dysfunctional/broken homes from producing the occasional bad apple.
 
Rob Babcock

Rob Babcock

Moderator
It's hard to say how much worse things really are nowadays or if it's mostly our perceptions being changed by the availability of information. Many years ago a lot of this stuff happened, too, but we never heard about it. A good example is police beatings- have they increased in recent years, or is it really that now there are millions of camcorders out there? It's safe to assume it happened at least as much before we could catch it so frequently.

The internet & the explosion of cable also influences these perception. I saw a study once that showed people who watch a lot of TV news tend to think most problems are far worse than they & getting worse - that is to say, they tend to think all catagories of crime are up, even the ones that stats clearly show are not, etc. Part of this is likely due to the increasing negativity of the networks and their desire to "trump" their competition with ever direr coverage. It seems the coverage tends to focus almost exclusively on the bad, rarely citing anything positive. As Don Henley sang, "give us dirty laundry."

I'm not sure what credible evidence links violent games with violent kids. With the laxer broadcast standards, very liberal rules for TV & print and the dissolution of the nuclear family, how could we be sure how much of this long term problem is games? At any rate, at least for older players, the constitutional guarentees of free speech seem to trump any other concern.

I strongly think that at the end of the day, every person is responsible for their own behavior and must be held accountable for their actions. I also believe that entertainment mirrors the public psyche more than it influences it, ie Hollywood is just creating what the public wants to buy.
 
L

Leprkon

Audioholic General
Rob Babcock said:
Part of this is likely due to the increasing negativity of the networks and their desire to "trump" their competition with ever direr coverage. It seems the coverage tends to focus almost exclusively on the bad, rarely citing anything positive. As Don Henley sang, "give us dirty laundry."

I also believe that entertainment mirrors the public psyche more than it influences it, ie Hollywood is just creating what the public wants to buy.
sorry to hack up the quote, Rob, but tying your notes together really gets to the heart of the problem.. it's not Hollywood catering to what people want.. it's the news catering to what people want.


if cats can 't do math how can they always find the geometric center of the bed ?
 
N

no man

Audioholic
Rob Babcock said:
It's hard to say how much worse things really are nowadays or if it's mostly our perceptions being changed by the availability of information. Many years ago a lot of this stuff happened, too, but we never heard about it. A good example is police beatings- have they increased in recent years, or is it really that now there are millions of camcorders out there? It's safe to assume it happened at least as much before we could catch it so frequently.

The internet & the explosion of cable also influences these perception. I saw a study once that showed people who watch a lot of TV news tend to think most problems are far worse than they & getting worse - that is to say, they tend to think all catagories of crime are up, even the ones that stats clearly show are not, etc. Part of this is likely due to the increasing negativity of the networks and their desire to "trump" their competition with ever direr coverage. It seems the coverage tends to focus almost exclusively on the bad, rarely citing anything positive. As Don Henley sang, "give us dirty laundry."

I'm not sure what credible evidence links violent games with violent kids. With the laxer broadcast standards, very liberal rules for TV & print and the dissolution of the nuclear family, how could we be sure how much of this long term problem is games? At any rate, at least for older players, the constitutional guarentees of free speech seem to trump any other concern.

I strongly think that at the end of the day, every person is responsible for their own behavior and must be held accountable for their actions. I also believe that entertainment mirrors the public psyche more than it influences it, ie Hollywood is just creating what the public wants to buy.

I agree with you, but looking at movies...this year the dominating genre was horror (amityville horror, boogyman, ring2, etc.) so...i dont really know what caused this, maybe people really like horror movies or just by looking at the polls (i mean the profit from movies) horrors might make more money (i havent looked at them-just an assumption feel free to input information..) i personally find comedy the best, like scary movie 1,2,3 but thats just me.
 
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