Well Clint, I've only got 4.7 usable megabits per second, and that's simply not enough.
This technology doesn't require less bandwidth to the consumer. Microsoft can stream the exact same content from their servers to my computer just as well with a traditional system as they can with this Quanta technology. All the Quanta technology does is reduce the bandwidth the *content provider* needs.
A 10Mbps video still requires the viewer to have 10Mbps for streaming. If the content provider wants to stream to 10 people simultaneously, they'd previously need a total of 100Mbps from their various servers. With this technology, they may only need 20Mbps from their servers, because those 10 people are all sharing the incoming bits with each other.
The idea is that it reduces bandwidth requirements for the content provider, lowering the infrastructure and hardware needed. However, if the consumer wants to watch a 5Mbps video, they still need 5Mbps of bandwidth at their house... and 5Mbps is not enough for good HD video. I watched 24 Monday night at ~10Mbps 720p and it was visibly sub-par.
You say that this method improves throughput and enables much lower speeds to handle larger files smoothly, but that's simply not the case. The sole aim of this technology is to reduce content provider's bandwidth requirements. They're not doing anything magical to the video. The entire point of this technology is that it's completely independent of the content itself. Any content - movies, games, Windows Service Packs, whatever - can be served using this content. Blizzard has already done so for World of Warcraft packages.
It's not even anything new.