FFXIII Review Page 2
For some reason, crucial aspects of the story are not directly told to the player. Instead, you will have to rely on a datalog for many details. If you like to read, this isn’t much of an issue. It is problem, however, when the the datalog explains the story better than the cutscenes in the game. This can also ruin the momentum of the story if you are constantly reading the log after each frequent update. Instead of being used as a supplement, it’s actually necessary in order to get the most out of Final Fantasy XIII’s story. Even though it’s intriguing to read, it seems like a crutch.
One of the biggest issues with Final Fantasy XIII’s story is that a couple of the main antagonists seem unimportant and just serve as boss fights if you’re lucky. One character in particular is built up to be a seemingly worthy foe, but then is killed off anticlimactically. It really makes no sense. Then there is a battle against someone important, but it just happens completely unexpectedly at the end of a tunnel. There is no proper build up or character development and it’s a shame that more wasn’t done. This is by far the most disappointing aspects of the game. If you’re looking for an epic villain, you just won’t find one.
Throughout most of the tale you will find yourself running through magnificently crafted corridors. There really is no sense of exploration and this will undoubtedly break the heart of many gamers. Based on the events of the story it makes sense why the characters can’t just roam around the city of Cocoon. That doesn’t necessarily mean that you won’t find the linearity bothersome.
What’s more annoying is that most of the battles cannot be avoided early on. There are no random enemy encounters, but with the amount of forced battles you will fight in succession, it’s actually far worse at times. As areas begin to expand a bit this becomes less of an issue. You will find yourself constantly trying to avoid battles whenever you can just so that you can proceed to the next area. As fun as the battle system is, it’s almost overkill.
Not all encounters in Final Fantasy XIII are the same. Summons make their inevitable return and are once again referred to as Eidolons. These battles are story driven sequences and you must defeat your summon in a specific way. After you tame a summon you then have the ability to use them in a battle in exchange for your hard earned TP.
There are three stages to an Eidolon. These mechanical beasts initially fight beside the party leader as an AI. By pressing Square you can then go into Gestalt mode. This transforms your Eidolon into a vehicle which gives you new commands to select. The final stage of an Eidolon is the classic Final Fantasy summon cutscene that shows off a devastating attack. Eidolon’s are helpful in many situations, but they are not essential to winning a battle. You might find yourself using them just as a way to revive your party or to avoid strong enemy attacks.
Many people have complained that the game doesn’t feature towns to explore, but they are missing the point. The problem is that there is no break from the story until much later. The game presents itself in two ways. There’s the events that are currently taking place, and then there are the flashbacks. Most of the flashbacks could have been used as a way give the player new areas to explore while not worrying about the fate of Cocoon. Instead, Square Enix hastily proceeds through these sequences and continues on with the story immediately. There’s another section that could have been a place for mini-games, but it becomes a missed opportunity. When you play through the game you’ll realize that Square Enix could have brought more life to Cocoon but failed to do so.
Then you reach Gran Pulse it feels like the whole world just opened up. There is so much to explore and it’s pretty overwhelming. Not only are the enemies unrelenting, but the area is just so expansive. As you progress through the side-missions even more of Gran Pulse can be explored. It’s a bit of a shame that it took 21 hours to get to this point, but it’s well worth the effort.
Being able to see giant enemies off in the distance is actually quite breathtaking and very memorable. It is at this moment when Final Fantasy XIII reveals itself to be a game like none other. It may sound like an exaggeration, but after going through nearly a days worth of corridors, it’s just that amazing.
This actually can cause a disconnect with the world that you’re trying to save. Beyond the characters themselves, there is little motivation to care about Cocoon. Gran Pulse seems more like a paradise even though there are monsters everywhere. It’s pretty imbalanced. This could have been remedied by allowing the player to experience what Cocoon has to offer instead of being on the run all the time.
Every scene in Final Fantasy XIII is fully voiced. For the first time in the series even all of the random NPCs have voices. If you ever come across one of these characters you will notice that they talk automatically. This might seem like an unimportant feature, and it truly is. It does add to the immersion though, and it’s actually pretty neat.
The voice acting overall is phenomenal and the lip syncing fits the English language very well. Not all characters do a great job though. More specifically, Vanille’s voice actress is inconsistent with her performance throughout the majority of the game. Sometimes she has an accent, sometimes she doesn’t. Sometimes her accent is even completely different from scene to scene. Eventually you’ll get used to it but it’s definitely distracting, especially since she plays such a prominent role in the story. With the exception of Vanille, the rest of the voice cast did a remarkable job at conveying their characters properly.
If there is one thing that you should expect from the Final Fantasy series, it’s a great soundtrack. Masashi Hamauzu composed some truly beautiful music for Final Fantasy XIII. Aside from the Chocobo theme, you won’t hear any familiar tunes from the series. There is no classic victory fanfare theme and even the prelude is different. If you were looking forward to hearing arrangements of these tracks, you might be slightly disappointed. It’s also rather unfortunate that the music just isn’t as memorable as past games in the series. Regardless, the soundtrack has some incredibly heart pounding themes that only enhances the experience and never detracts from it.
As you would expect, the visuals and animations are the best in the series. Even the way each character walks has so much style and personality. It goes without saying that the CG cutscenes are fantastic. Even the non-CG scenes set new standards for the genre. Although it should be said that the smeared snow textures are absolutely hideous. It’s also somewhat annoying when walking on grass because it sounds like plastic bags shuffling…
It’s unfair to compare Final Fantasy XIII to other games in the series. Each title has always brought a new experience to fans and this game is no different. If you can avoid expectations and accept the fact that Square Enix breaks many of the traditions that you have grown to love, you will find that Final Fantasy XIII is a great RPG. The visuals are incredible, the music is enjoyable, and most importantly, the game is fun to play. It’s also refreshing that Lightning is a strong female lead character, especially if you think back to how Yuna was portrayed in FFX-2.
Unfortunately, aside from upgrading weapons and doing missions, there isn’t much to do in terms of replayability. After you beat FFXIII you have the ability to return to Pulse and do any of the 64 side-missions, which consist of defeating difficult monsters. Maxing out all six roles for each character is another incentive to continue playing after finishing the story. There is no New Game+ option, sadly.
Final Fantasy XIII might not be the game that everyone thought it would be, but that doesn’t mean it’s not worth buying. Give the game a try and you’ll most likely find yourself immersed in the world that Square Enix has created. For fans of JRPGs we couldn’t recommend this game enough. If you’re new to the genre, don’t be intimidated by the name. Anyone can jump into Final Fantasy XIII and appreciate what it has to offer.
Sorry gang I would have posted a review sooner but I was looking for one that was in-depth and that could explain the various point's of the game and this is the best one I could find at this moment.